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Showing posts with label ui. Show all posts
Showing posts with label ui. Show all posts

Friday, April 02, 2021

Unity3D - Flexible Grid Layout

Introduction

Thanks for downloading this package stay tuned this is just the beginning or you may call it proof of concept more features are in the queue.

As couldn't find any reliable Unity UI solution for the flexible grid layout, so here it is

Purpose

Flexible grid layout used majorly for tags, and to show selected options

Unity Asset Store Link

http://u3d.as/2sQ8


Features

  • Easily integrate Flexible Grid Layout in your game
  • Vertical and horizontal
  • Easy to customize using asset file
  • Easy to use multiple styles with different customizations using asset file
  • Easy to use, Plug n play
  • 12 example scenes
  • Made with Unity UI
  • Fully customizable
  • Open Source code without any DLL

Sunday, April 30, 2017

Unity3D - UI Sprite Manager

Introduction

After spending some years in Game Industry, I realize managing sprites in large projects is a headache, as artists have to iterate images a lot to make them better, cool and according to demand. While developers have to integrate those images and to show the feel of those images in the game.

Also, due to this hassle, artists and developers choose a messy workaround, and instead of working in sprite sheet, they start working in individual sprites.

Purpose

In big Unity projects, artists have to modify images frequently to make it better, and developers have to reflect that change, as the old reference becomes Missing (if the name of the updated sprite is not the same)

Unity Asset Store Link

http://u3d.as/PKH 

Features

  • Easily make reskin of your game, if the game is made using UI Sprite Manager
  • Promotes the use of sprite sheet/atlas
  • Get full use of sprite sheet and packaging tag
  • Decrease the size of your game using sprite sheet
  • Place images anywhere in Assets/, as if the images are placed in Assets/Resources packaging tag don't work
  • Still you can change the sprite on runtime with ImageExtension public methods
  • Easy to use, Plug n play
  • Open Source code without any DLL
  • Done by using asset file and extending Image component